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        1 - The Analyses of In-service Training Programs for Personnel of Kerman National Gas Company based on SWOT Model
             
        The purpose of this study was to analyze the in-service training courses for personnel of Gas National Company of Kerman province based on SWOT model. This study is an applied and descriptive-survey research. The statistical population consists of all Personnel of Natio More
        The purpose of this study was to analyze the in-service training courses for personnel of Gas National Company of Kerman province based on SWOT model. This study is an applied and descriptive-survey research. The statistical population consists of all Personnel of National Gas Company of Kerman province who has participated in in-service training courses (122) and the sample includes 100. The instrument was a researcher made questionnaire. The validity of instrument determined 0.88 via experts’ opinions and the reliability estimated 0.86 according to Cronbach's alpha. In order to data analysis, SPSS software and SWOT analysis were used. Results showed that the highest priority of strengths, weaknesses, opportunities and threats were as followed respectively: high outcome of training courses in out of company with primary coefficient of 419, inequality of knowledge level of participants at the beginning of a training course with primary coefficient of 387, influence of out of province training courses on increasing knowledge of personnel and their happiness and changing their moods with primary coefficient of 430, and inattention to evaluation results and do not pay persuasive reward harmonizing to personnel’s needs to their participations in out of company training courses with primary coefficient of 329. Accordingly, the best strategy for this company is attacking one, so that the authorities, using the attacking strategies that have presented in this research, could maximize the opportunities. At the end, we presented the most important ways to improve in-service training courses of personnel of Gas National Company of Kerman province based on the research results. Manuscript profile
      • Open Access Article

        2 - Elements and Advantages of Gamification Method in Education: A Meta-Analysis
        Reza tohand Mehrangiz alinejad Badr al-Sadat daneshmand
        Gamification has emerged as one of the novel educational methods that aims to improve education by creating a happy, exciting, dynamic and active platform. In fact, this method strengthens different learning channels of learners. Gamification of educational content offe More
        Gamification has emerged as one of the novel educational methods that aims to improve education by creating a happy, exciting, dynamic and active platform. In fact, this method strengthens different learning channels of learners. Gamification of educational content offers the concepts and contents in a more convenient way. In this regard, this research was conducted with the aim of exploring the elements and advantages of the gamification method using the meta-analysis approach. The study corpus included national and international studies conducted in the field of gamification, initially 79 national studies and 301 international studies were identified and downloaded, and among them the most relevant sources were selected as the statistical sample, including 30 national studies and 65 international studies (total 95 studies). These sources (articles, dissertations and treatises) were searched in national scientific data bases such as magiran, sid, noormagz, irandoc, ricest as well as comprehensive humanities portal and international scientific data bases such as Proquest, Springer, Sciencedirect, Mdpi, Researchgate, Ieee, Acm, and Google scholars. Next the corpus was analyzed with the aim of identifying the most significant and widely applied elements of the gamification approach and the advantages of this approach. It should be mentioned that the articles presented in the conference were excluded from the study corpus. According to the findings of the research, score, reward, challenge, feedback, leveling, story, interaction and competition with the highest percentage of frequency were the most important and practical elements of gamification in education. Also, creating and promoting interaction and participation, creating motivation, providing a platform for deep learning, improving performance, creating attractiveness and increasing it, developing cognitive growth, creating excitement and vitality, increasing the effectiveness of education, creating a platform for the use of educational technologies, developing social growth, development of soft skills and reduction of disorder were among the benefits of gamification in researches, among these things, creating and promoting interaction and participation, providing a platform for deep learning, creating motivation, improving performance, developing cognitive development, creating excitement and vitality, increasing Effectiveness of education, creation of a platform for the use of educational technologies had the highest frequency percentage. Manuscript profile